
Some general notes on the older programs: (up to 1998)

   -INTRO.EXE
      I wrote a mouse-driven color font-maker (The "Potato-Slinger
      Font Editor) in QuickBasic when I first began programming;
      I drew the font for this program using that.  This is a small
      advertisement/demo for the game "Alien Fury" that, unfortunately,
      was never released.

   -BLOB.EXE, LAVA.EXE
      This uses the physics equation for electric potential to model
      blobs as solid, 3d objects.  Note that the lighting is not faked!

   -FORMxx.EXE
      This program attempted to model a "gas cube."  This was before I
      discovered blobs, which would have made the task much easier.  This
      program sets up a function on RxRxR (3d space) involving sines and
      cosines that will give the "gas density" at any point inside the
      cube.  For each pixel, a ray is shot through the cube and the line
      integral is evaluated between the entry and exit points, giving
      the density.  Separate functions gave the red and blue components
      of color in the latter program, thus giving red pockets and blue
      pockets of gas.  (Forgive the poor 8-bit palette!)

   -MTNBLUR.EXE, SPHERE4.EXE, SPHERES.EXE, INTERSC3.EXE
      These are examples of the first raytracer I wrote, in Pascal
      (The fractal/blob/plane/world one, more recent, is in C++).
      Notice the difficulty in intersecting polygons for the three
      intersecting cubes!  :)  The helix and the faceted sphere are
      loaded from the RAW files (they were modeled in Imagine and
      converted from DXF to my own, raw format).

