MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=2.700
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.714
fWaveScale=1.139
fWaveSmoothing=0.100
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00815
fShader=0.000
zoom=0.98020
rot=0.02000
cx=0.500
cy=0.500
dx=0.00500
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_a=0;
per_frame_2=aba=aba+bass*0.1;
per_frame_3=switch=(switch-above(bass,1))%2;
per_frame_4=monitor=switch;
per_frame_5=dx=sin(aba)*0.02+dx;
per_frame_6=dy=cos(aba*0.2)*0.02+dy;
per_frame_7=zoom=below(switch,1)*0.01-switch*0.01+zoom;
per_frame_8=rot=zoom*switch*dx*dy*200;
per_frame_9=q1=switch;
warp_1=`shader_body
warp_2=`{ 
warp_3=`float2 d[8] = {float2(-1,-1),float2(-1,0),
warp_4=`             float2(-1,1),float2(0,1),
warp_5=`             float2(1,1),float2(1,0),
warp_6=`             float2(1,-1),float2(0,-1)};
warp_7=`int i;
warp_8=`float3 tmp;
warp_9=`float2 grad;
warp_10=`//float vals[8]={0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0};
warp_11=`float vals[8];
warp_12=`float nang;
warp_13=`
warp_14=`for(i=0;i<=15;i+=2)
warp_15=`{
warp_16=`tmp=GetPixel(uv+float2(d[i],d[i+1]));
warp_17=`vals[i]=(length(tmp)+lum(tmp))/2;
warp_18=`};
warp_19=`
warp_20=`for(i=0;i<=7;i++)
warp_21=`{
warp_22=`grad+=((i<4)*2-1)*(vals[i]-vals[i+1])*float2(d[i*2],d[i*2+1]);
warp_23=`};
warp_24=`
warp_25=`float l=length(grad);
warp_26=`nang=atan2(grad.x,grad.y);
warp_27=`nang+=2-floor(ang/90);
warp_28=`grad=float2(sin(nang)*l,cos(nang)*l);
warp_29=`ret=GetPixel(uv-grad)+0.001;
warp_30=`
warp_31=`/*
warp_32=`//flower fx:
warp_33=`delta2*=8;
warp_34=`float3 a=GetBlur2(uv-float2(delta2.x,0));
warp_35=`float3 b=GetBlur2(uv+float2(delta2.x,0));    
warp_36=`float3 c=GetBlur2(uv-float2(0,delta2.y));
warp_37=`float3 d=GetBlur2(uv+float2(0,delta2.y));
warp_38=`float3 dx=abs(a-b);
warp_39=`float3 dy=abs(c-d);
warp_40=`//ret=lerp(ret*1.2,(dx+dy),0.2);
warp_41=`ret*=0.8+((0+dx)*(1+dy));  
warp_42=`  // darken over time
warp_43=`//    ret -= 0.2*(0.5-tex2D(sampler_noise_lq,uv*9*rand_frame.xy));    
warp_44=`*/
warp_45=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    //ret = (ret-0.1)*1.90; //old gamma effect    
comp_5=`}
